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From: K. A. Hill (1998), Lost Person Behavior. Ottawa, Canada: National SAR
Secretariat.
Kenneth Hill
The Psychology of Lost
Editor’s Introduction.
This introductory chapter, prepared specifically for this
book, discusses the concept of being lost from a psychological point of view.
Research on the behavior of lost persons is described, including their emotional
reactions and the various methods they
employ in their efforts to become “found.”
In all the lore of woods and wilderness, no story is quite so dramatic as that
of the lost person. Man's struggle with a hostile environment, the threat of
death from exposure or starvation, the separation from loved ones: these and
other themes are all embodied in the tale of the lost
prospector, the downed pilot, or the child who has strayed from camp. Indeed,
the literature of the world abounds with fictional characters who lose their way
in forest, desert, cave, or sea, isolated from humanity, wandering blindly
toward tragedy or adventure, from the myths of Homer and the fairy tales of Hans
Christian Anderson, to the novels of Defoe and Twain. Every traveler knows them.
Subject to the imagination of novelists, authors of survival books, and other
story-spinners, the lost person's behavior is a topic that has acquired the
status of a mythology, exchanged over campfires from one generation to the next
in hushed and somber tones. Thus, for example, all of us
have heard that the lost person, if he wanders far enough, will eventually
return to the place where he started — a popular belief for which there is no
documented evidence. Although search organizers are often advised to put
themselves “into the lost subject's shoes,” the truth is that little is known
about the psychology of being lost. If search is indeed a classic mystery,
rather than a plodding exercise in blanket coverage, then it's necessary to know
the victim's motivations and behaviors in order to solve it. In this chapter we
shall examine the lost person from the perspective of research, including
studies on how persons become lost or disoriented, and what they do next.
What Is a “Lost” Person?
What exactly do we mean when we say a person is lost? Let's approach this
question by considering some examples of people who are frequently the subjects
of land search. • A small child wanders away from his rural home into a large,
forested area.
Psychology of Lost 1
• A hiker underestimates the time it will take him to get to the trail head and
is forced to strike camp along the way.
• An elderly Alzheimer's patient strolls into the woods near her residential
center, having no idea that she's in danger.
• A hunter gets “turned around” and walks 20 miles on a woods road going the
wrong direction.
• A lone skier on a remote hill breaks his leg in a fall and cannot move.
• A depressed woman sits down on a log and takes a handful of barbiturates,
determined to commit suicide.
Clearly, not all of these individuals could be classified as “lost” in the sense
that we normally understand that word in search and rescue, implicitly using
such dictionary definitions as “Unable to find the way” (Webster’s Dictionary).
In these cases, the lost person is unable to identify or orient his present
location with respect to known locations, and has no effective means or method
for reorienting himself. Note that this is a two-part definition, involving both
a confusion with respect to geographical position as well as an inability to
reacquire one's orientation. Consequently,
it is possible (and indeed common) for someone to have little accurate knowledge
of one's location and still not be “lost”. For example, in the hot pursuit of
game, hunters often lose their orientation, but most have some sort of “plan”
for finding their way out of the woods, such as following a
predetermined compass bearing to a highway. Similarly, a young child is almost
always “disoriented” with respect to the distance and direction of his home,
once he's more than a block or two outside of his neighborhood; fortunately,
there's usually an adult or older child around to reestablish his orientation
for him. In these examples, it's only when the child strays alone into an
unfamiliar environment, or the hunter forgets his compass, that we might
reasonably define the person as lost.
However, there are other incidents where the person may know where he is, but
for some reason is unable to return to safety, or to some location where others
expect him to be. Certainly, the overdue hiker is the most prevalent example of
this sort of person, who might better be described as
“missing” rather than lost per se. The injured climber and skier are also common
examples. In other cases, the missing person could perhaps be described as
“lost” in a more abstract or psychological sense, such as the walkaway
Alzheimer's patient or the severely depressed individual
who doesn't respond to searchers' calls. In the case of the Alzheimer's patient
who has walked away from an institution, the victim may be completely unaware of
his disorientation (indeed, he may believe he's in some “familiar” location that
hasn't actually existed for many years). The severely depressed or despondent
individual, however, may have acute awareness of his location and reject any
attempt by well-meaning searchers to locate and rescue him. For these examples,
perhaps a slightly different dictionary usage of “lost” may be more appropriate,
such as “Unable to function, act, or make progress; helpless” (American Heritage
Dictionary). Unless otherwise specified, the word lost in this chapter will
refer to the more narrow sense of Psychology of Lost 2 being spatially
disoriented, with no effective means of reorientation.
HOW DO PEOPLE STAY “FOUND”?
Becoming lost, as has been stated several times, is the result of losing one's
spatial orientation, combined with the absence of an effective method of
reorientation. In this section I'll elaborate on this two-part definition. I'll
discuss ways that people stay oriented when moving around in the environment,
how they find their way from one location to another, and how they reorient
themselves once they get “turned around.”
On Knowing Where You Are Let's begin by discussing several ways that we can be
spatially oriented. Firstly, and most simply, we can be in a familiar location
such as our home, where objects around us are familiar, meaning we have some
personal experience or memory of interacting with them. We know the routes
(paths and roads) to other familiar locations, and we know what approximate
direction these routes will take us should we decide to travel them. More
generally, we have some understanding of the relative position of this familiar
place to other locations we know and, indeed, to many other places in the world.
As we move around in the environment, particularly places that are not so
familiar to us, we are rarely able to maintain this degree of orientation. We
may find ourselves in new settings and be forced to rely on wayfinding cues,
such as road signs or trail markings, to find our way back to
known locations. Much of the time, being spatially oriented means merely that we
know the right route to travel in order to get home, such as the correct
sequence of turns on city streets. In this case, “knowing where you are”
actually means “knowing the way,” rather than being able to
pinpoint your location on a map. It rarely occurs to us on such occasions that
we lack “real” spatial orientation, such as knowing the direction home or the
layout of the land. Rather, we may have the illusion of being oriented, such as
(incorrectly) assuming that home is “that” direction merely because the road
seems to take us that way (the road may have a gradual bend that eventually
points it to some entirely different direction).
It is being suggested, therefore, that most people most of the time are much
less oriented than they realize. Fortunately, this fact rarely becomes apparent
to us, unless we make a wrong turn and have to regain our bearings. Even then,
in most environments, there are usually sufficient wayfinding cues — or people
to provide directions — to get us back on our way. Being oriented, then, lies as
much in our confidence of getting “unturned around,” should the need arise, as
in being able to determine the correct route. Thus, “knowing where you are” is a
psychological state
that may include certain perceptual experiences (recognizing scenes or
landmarks), beliefs (often erroneous but unchallenged) concerning the direction
and distance of known locations, knowledge of how to navigate to another
location, and feelings of security and safety with respect to staying on
Psychology of Lost 3 route or being able to recover the route, if necessary.
The Sense of Direction
Up until about 50 years ago, many scientists believed that people have a
separate sensory
mechanism for determining magnetic north. While the specifics of this “sixth
sense” could not be
described, it was considered to be very subtle and relatively undeveloped in
most people, especially
“civilized” people living in cities where such a sense is rarely needed.
Consequently, it was
believed that the sense of direction would be evidenced mainly in people from
so-called “primitive”
cultures in which wayfinding skills are especially critical.
Various studies on non-Western societies indicate that people of many of these
cultures
appear to have unusually good knowledge of direction, as well as other
wayfinding skills. This
appears to be especially true for those societies in which extensive travel is
critical to survival, such
as for hunting or ocean navigation. For example, the Australian aborigine is
often mentioned in this
regard, as well as the Puluwat Islanders of the South Pacific, who navigate
their canoes many
hundreds of miles to tiny islands through sheer dead reckoning, without benefit
of compass or
other technology (Gladwin, 1970). The “sense of direction” would seem to be
natural to people of
many non-industrialized cultures, and it's interesting to note that the Balinese
consider “not
knowing which way is north” as a symptom of insanity (Geertz, 1972).
However, closer examination of the wayfinders of these third-world cultures
indicates that
such directional “instincts” are the product of extensive training that
typically begins in early
childhood. Being the result of acquired expertise — rather than a natural
instinct — even the most
experienced navigators of these societies are subject to error. One such report,
for example, is that
African bushmen, who are normally expert wayfinders, will often become lost when
a heavy mist
sets in (Howard & Templeton, 1979). Another observation is that Arabs traveling
in the Sahara
desert, where wayfinding cues are scarce, will travel single file so that the
person in the back can
notice when the leader deviates from a straight line. Indeed, the Puluwats,
considered to be among
the world's most able wayfinders, get “turned around” occasionally and may be
forced to spend
considerable time getting back on course.
These observations cast serious doubt on the presence of a “magnetic sense of
direction,”
even among non-western cultures where navigation is a matter of survival.
Although the belief in
such a sixth sense still persists in some quarters, no controlled study to date
has found reliable
evidence of a human ability to directly sense the direction of magnetic north —
or any other
direction, for that matter. This is not to suggest, of course, that there are
not vast differences among
people in their abilities to stay oriented with respect to direction, and indeed
psychological research
does support the existence of such differences. However, it is clear from this
research that having a
good “sense of direction” is based on the ability to take advantage of
environmental cues,
including feedback from one's own body movements, rather than a mysterious sixth
sense.
A study conducted nearly 70 years ago illustrates this point (DeSilva, 1931).
The researcher
Psychology of Lost 4
found a 12-year-old boy who had a remarkable ability to point to the cardinal
directions of north,
south, east, and west. However, DeSilva discovered that the boy would quickly
lose this ability if
spun sufficiently while blindfolded. Clearly, the boy's skill was not based on
direct perception of
magnetic north, because such a sense should not require the ability to see.
Rather, DeSilva learned
that the boy had been taught from an early age to reference objects and
locations in the environment
with respect to the cardinal directions. His mother, who allegedly could not
tell right from left,
compensated for her disability by referring to cardinal directions when
communicating the location
of objects, such as, “Get me the glass on the north side of the sink.”
Consequently the boy,
according to DeSilva, learned to constantly keep track of geographical direction
as a course of habit.
Indeed, more recent research confirms that people with a good sense of direction
excel
primarily in their tendency to mentally “update” their geographical position as
they move around
in the environment (Sholl, 1988). That is, while walking down a trail, and
particularly when making
turns, such individuals appear to continuously monitor their direction of travel
as they go, using
mostly visual cues but also kinesthetic feedback from their muscles. Moreover,
unlike the
remarkable 12 year old studied by DeSilva, people with a good sense of direction
do not normally
use the cardinal directions as reference points, but rather some other,
anchoring direction which is
relevant to their activities at the time, such as the direction from which they
entered the woods.
Having a good sense of direction may be critical for those outdoor enthusiasts
who enter
unfamiliar territory, especially when out of sight of trails and other
wayfinding aids. For example,
deer hunting is one activity that puts the person at risk for getting
disoriented, because it can require
at times a concentration of mental resources on the activity to the detriment of
monitoring direction.
While circling through the brush to get downwind of a deer, the hunter may lose
track of his
anchoring direction or “safety bearing” back to camp or car. It's no wonder that
so many lost
hunters are found traveling the opposite direction from where they entered the
woods, determined
they're headed the right way out. On the other hand, in my view, activities that
do not normally
detract from mental updating of direction, such as recreational hiking or nature
photography, put the
individual at less risk for becoming disoriented, because they focus the
individual's attention upon
environmental cues rather than away from them. I should add, however, that this
hypothesis is
supported only by the apparent percentages of different types of outdoor
enthusiasts who become
the subjects of land searches.
Finding the Way
There is, of course, much more to being “oriented” than knowing the direction
home. For
example, good wayfinders, by definition, excel in learning the correct paths and
routes through new
environments. They can also retrace their steps with apparent ease, and they can
readily discover
shorter and more efficiently traveled routes between locations they wish to
visit. In this section I'll
discuss the component skills that are involved in such abilities.
A common occurrence during search incidents is the appearance of a local
resident at the
Psychology of Lost 5
search command post, claiming he knows the area “like the back of his hand.”
Frequently such
individuals prove to know much less about the topography of the area than they
claim. However, it
may be a serious mistake to write these local “experts” off as knowing nothing
at all about the
area. In fact, they often do have knowledge that can be useful, particularly of
trails, survey lines, allterrain
vehicle roads, and other pathways not indicated on any maps (which are often 20
years or
more out of date). Unfortunately, they can rarely specify the positions of such
pathways in
reference to a map. For example, they may look at the map for a moment, shake
their heads in
consternation, then say something like, “Well, I can't find it on this, but I
can take you there.” That
is, they may lack what psychologists call survey knowledge of an environment,
which is knowledge
of the respective locations of trails and landmarks relative to each other.
Survey knowledge is assumed to be contained in what psychologists call a
“cognitive map”
(or mental map) of a particular environment. Apparently, the point of view of a
cognitive map, like
any other map, is some distance above the terrain, looking down upon it. We can
gain survey
knowledge most directly by perusing real maps and other symbolic representations
of an
environment, such as scale models of a town. There is some evidence that we may
also “construct”
mental maps of regions by traveling around within them, although for most people
these maps tend
to be somewhat inaccurate and incomplete. As I indicated, the local residents
rarely have much
survey knowledge of the regions with which they're familiar, but they often have
excellent route
knowledge obtained from their travels. That is, they are familiar with routes,
trails, or pathways
connecting one location to another. In particular, they know what to expect to
see as they traverse a
particular pathway and, more importantly, they know which direction to turn when
a route branches
or intersects with another. The point of view of route knowledge, therefore, is
of the person moving
through the woods, rather than hovering some distance above them. What the
person “knows” is a
sequence of stimuli that should be perceived along the route, in a serial
fashion, rather than some
abstract “map” that can be perceived at one glance.
Cognitive maps of children. Research supports the conclusion that most children
under the
age of eight or nine may have difficulty constructing useful cognitive maps of
their environments
(Piaget & Inhelder, 1967). That is, whatever image of their terrain they may be
able to construct in
their mind may have little resemblance to the real world, and may consequently
be useless for
wayfinding purposes. For example, lacking survey knowledge of the layout of the
land, they may be
unable to stand at one familiar location and point to another which is not in
view. Indeed, it appears
that some children may not even understand that locations have a fixed, linear
direction with respect
to each other. For example, when asked to point to her home some distance away,
the child may
only be able to point to the start of the rambling path she uses to get there,
despite repeated requests
to point to her house.
Around age eight (give or take a year), the child starts to understand that the
world they move
around in has a metric, two-dimensional structure that remains constant. One
realization that now
occurs to them is that the routes they use to travel between locations is
arbitrary: there are, indeed,
many paths to Rome. Frequently this insight provides the seed for a new
curiosity about their
Psychology of Lost 6
environments, particularly a fascination with the very concept of a short cut.
One intrepid scientist,
for example, who spent months following children around their suburban
neighborhoods, became
fascinated with the observation that they would often go out of their way to
take “short cuts” that
were frequently longer and more hazardous than the original routes (Hart, 1979).
It is no accident,
therefore, that when children between the ages of approximately eight and twelve
become lost, it 's
frequently the result of an unsuccessful short cut (Syrotuck, 1977).
The role of “meta-knowledge” in wayfinding. An important component of any realm
of
knowledge is “knowing what you know,” termed meta-knowledge (or meta-cognition).
Without
meta-knowledge you wouldn't know when to stop studying for a test or even when
to stop reciting a
phone number to yourself. Applied to wayfinding, meta-knowledge means tracking
the quality of
the information you have available to you that is useful for finding your way
back to home or camp.
Do you know which way to turn at all of these intersecting trails you're
traveling? If this question
occurs to you, you will more likely take steps to memorize the sequence of turns
than the person
who merely enjoys the scenery, and to look back over your shoulder as you exit
each intersection
(Cornell, Heth, & Rowat, 1992).
It is interesting to note that young children rarely have meta-knowledge of
their own spatial
abilities. For example, they “don't know that they don't know” their way around
the woods, and it
apparently doesn't seem to occur to them that they could get lost. This probably
accounts for why
young children (quite unlike the school-aged child) are rarely afraid of
becoming lost per se
(although they often fear being separated from parents), and will readily follow
an animal into the
forest or strike out on little exploring expeditions, paying no concern to the
return trip.
While the school-aged child is usually capable of assessing his own spatial
knowledge of an
area, he frequently fails to do so successfully. For example, he may be
reluctant to step out of his
fantasy play, however briefly, in order to take a sobering account of his
knowledge of spatial
position. Moreover, he may not even know what kind of knowledge is necessary for
wayfinding
purposes, such as directions to turn at intersections in the trail, and may make
little effort to
memorize landmarks along the way. He may be easily deluded into believing that
he knows the way,
while being hopelessly disoriented.
Getting “Unturned Around”
Anyone who spends enough time in the woods will, sooner or later, become lost.
Nearly all of
the experienced outdoorsmen I have surveyed admitted to having been
significantly “turned
around” at least once. Even Daniel Boone, according to a popular SAR quotation,
is purported to
once having been “confused for several weeks.” In this section I'll discuss
methods which people
use to reorient themselves once they become lost. This information comes from
structured
interviews with rescued lost persons, conducted soon after (sometimes during)
their recovery, and
tested through survey research and interviews with 120 deer hunters in Nova
Scotia (Hill, Farley,
Cole, & Murphy, 1993).
Psychology of Lost 7
Generally, persons who become disoriented will use at
least one of thesemethods, some of which are considerably more effective than others, and most
lost people will try
more than one.
Random traveling. Totally confused, and usually experiencing high emotional
arousal, the
lost person moves around randomly, following the path of least resistance, with
no apparent
purpose other than to find something or some place that looks familiar. Although
many lost people
will move randomly during their initial reaction to being lost, most people will
settle down and apply
a more effective method. Only a few lost persons — such as some school-age
children by
themselves — will continue to move randomly during their ordeal. Most lost
people show
somewhat more purposeful behavior in their attempts to get out of the woods.
Route traveling. In this case, the lost person decides to travel on some trail,
path, drainage, or
other travel aid. The route is unknown to them and they are uncertain regarding
the direction they're
headed, but they hope that eventually they will come upon something familiar.
When this hope is
quashed, as it often is, they rarely reverse their direction on the route to go
the other way. If the trail
peters out, for example, they may revert to random traveling, as described
above. Sometimes
referred to as “trail running,” this is usually an ineffective method of
reorientation, shown most
often by school-aged children under 12 years of age.
Direction traveling. Certain that safety lies in one particular direction, the
lost person makes
his way cross country, often ignoring trails and paths leading the “wrong”
direction. Sometimes, in
fact, a person will cross railroad tracks, power lines, highways and even
backyards in their
conviction that they're headed the right way. Unfortunately, this strategy
(which is rarely effective)
often gets them into the thickest part of the woods, making them especially
difficult to find. It takes
considerable overconfidence about one's sense of direction to employ this
foolish tactic, which is
not uncommonly employed by subjects of land searches. Most typically, it is seen
in some hunters
who have come to exaggerate their outdoor skills to others and to themselves,
believing there is
some sort of shame in becoming turned around. (Variations on this method are
recommended by
Angier, 1956, and Brown, 1983, who suggest lining up landmarks in a straight
line in order to
ensure a consistent direction of travel.)
Route sampling. Here, the person uses an intersection of trails as a “base,”
proceeding to
travel some distance down each trail in search of something familiar. After
“sampling” a particular
route without success, they return to the intersection and try another path,
repeating the process until
all routes at that intersection have been sampled. Three possibilities then
arise: (1) they may repeat
the sampling procedure, but now traveling farther distances on each route; (2)
they may choose
instead to proceed down the likeliest trail until they come to another
intersection, where they can
repeat the strategy; or (3) they may decide to try another tactic altogether.
Older children and
adolescents sometimes report having tried this method of reorientation. It can
be effective when
combined with backtracking (see below).
Direction sampling. This is similar to route sampling, except that the lost
person does not
have the advantage provided by an intersection of trails. Rather, the person
selects some identifiable
landmark as a “base,” such as a large tree or outcropping. From there, they go
in selected
Psychology of Lost 8
directions, always keeping the base in view, looking for something that will
help them figure out
where they are. When they're just about to lose sight of the base, they return
to it and sample
another direction, repeating the process until all possible directions seem to
have been tried. Often,
however, they do lose their base before the sampling procedure can be completed.
At that point they
tend to move around in the woods somewhat randomly until they find a landmark
suitable for
serving as a new base, and the directional sampling strategy may be started
anew. (This method is
recommended by Brown, 1983, and Fleming, 1994.)
View enhancing. Unable to find anything familiar after traveling around in the
woods, the
lost person attempts to gain a position of height in order to view landmarks in
the distance. The
person attempts to enhance his view by climbing a hill, ridge, or tree. A
knowledgeable adult with a
topo map or at least some survey knowledge of the area, surrounded by dense
vegetation, might
attempt to reorient himself by climbing a hill (sometimes a tree, if this can be
done safely) and
matching visible terrain features with those on his map. Indeed, many
experienced outdoorsmen
report view enhancement as a favored method of reorientation (e.g., Fleming,
1994).
Backtracking. Once getting turned around, the person reverses himself and
attempts to
follows the exact route that brought them into the woods. This can be a very
effective method if the
lost person has the skills and patience to employ it. Unfortunately, lost
persons seem reluctant to
reverse their direction of travel without good reason, believing perhaps that it
would just be a waste
of time and safety might be over the next hill or around the next bend in the
trail. If a person
becomes confused on a route that has numerous branches, he can backtrack to each
intersection and
employ a route sampling tactic to determine the correct fork (Roberts, 1988). If
the person is in the
bush — and competent at reading tracks — he should be able to follow his own
sign back.
However, this can sometimes be a very difficult task, and SAR lore includes the
tale of one hapless,
formerly renown tracker who could not follow his own trail out of the
wilderness, having to be
rescued by a smirking colleague following his sign.
Using folk wisdom. This is a miscellaneous category that refers to an attempt to
reorient
oneself by using any of the numerous adages on how to find your way safely out
of the woods,
usually passed on over camp fires or even disguised as “facts” in survival
books. The most
common of these is the advice that “all streams lead to civilization,” a
principle that, if followed in
Nova Scotia, will more than likely lead the lost person to a remote and
bug-infested swamp. One
popular and otherwise useful survival text advises the lost person to reorient
himself by locating his
or her “place of birth” by facing various directions and having a friend test
one's arm strength at
each orientation (Fear, 1979, p. 156). The idea is that you are strongest when
you face your
birthplace, and that you can use this information in determining the direction
out of trouble. I
include this notion — which seems a bit exotic, if not far-fetched — only to
illustrate the diversity
of ideas often proffered as wayfinding advice.
Staying put. Every woods safety program stresses the importance of “staying
where you
are” when becoming lost, which can be considered an excellent — if somewhat
passive — strategy
for reorientation, so long as the lost person can reasonably expect a search to
be organized on his
Psychology of Lost 9
behalf in the very near future. Sadly, very few people apply this method of
getting out of the woods
safely. While it is true that most lost persons are found in a stationary
position (especially after the
first 24 hours of the search), this is usually because they are fatigued,
asleep, or unconscious. In my
review of over 800 Nova Scotia lost person reports, I found only two cases in
which the subjects
had intentionally stayed in one place in order for searchers to find them more
easily. One was an
11-year-old boy who had received Hug-a-Tree training at school, while the other
was an 80-yearold
apple picker who settled down comfortably within 5 minutes of being turned
around, just 100
meters from where she had entered the woods.
Our survey of experienced outdoorsmen revealed that they are aware that staying
put is the
recommended course of action, though they may be disinclined to stay in one
place for any length
of time, especially during the day (Hill, Farley, Cole, & Murphy, 1993). As
mentioned above, a
popular reorientation strategy reported by these individuals was view
enhancement, such as
climbing a hill in hope of spotting something familiar. Interestingly,
respondents in this survey who
had experienced several or more occasions of having been lost were significantly
less inclined to
indicate “follow a stream to civilization” as a useful strategy, possibly
because this advice had
merely brought them in contact with the aforementioned swamps.
THE ROLE OF EMOTION
There can be no question that becoming lost is normally accompanied by high
emotional
arousal, and almost every lost person the author has interviewed has confessed
to having been upset
during their ordeal, some (particularly with children) to the point of nausea
and stomach pain. In
this section I shall describe the effects of general arousal on the lost
person's behavior, as well as
the specific effects of fear.
Arousal
All emotional experience is part mental or cognitive and part physiological. The
physiological
component involves certain glandular secretions (such as sweaty palms or a rush
of adrenalin) as
well as stimulation of a part of the brain called the limbic system. It is this
latter structure where the
physiological and cognitive reactions appear to interact. It has long been known
that a moderate
level of arousal is optimal for mental functioning, such as learning, reasoning,
and problem solving,
while levels too low or too high tend to have detrimental effects (Yerkes &
Dodson, 1908). The
relationship between arousal and thought therefore defines an inverted U-shaped
function, as
shown in Figure 1. Thus, when the brain is under aroused, such as when the
person is drowsy,
thought processes are diffuse and unfocused. More importantly, for our purposes,
when arousal is
intense, thoughts tend to scatter in irrelevant directions, making the person
unable to concentrate on
solving even simple problems. Also, too much arousal can reduce the number of
environmental cues
the person can perceive, thus interfering with the recognition of familiar
objects, people, or places
Psychology of Lost 10
(Easterbrook, 1959).
Fear
Fear, of course, is a specific type of emotional reaction, having effects beyond
those of general
physiological arousal. Fear stimulates a heightened concern for
self-preservation, mobilizing the
body for flight through the secretion of adrenalin and increased blood supply to
the legs. It's no
wonder, therefore, that the lost person's impulse is to move rather than stay
put — this is exactly
what his body is telling him to do. Fear — like general arousal — interferes
with higher mental
functioning, such as concentration and problem solving, and may cause a
regression to more
“primitive” modes of thought. Older children, for example, may revert to using
the reasoning
processes of preschoolers, which they have long outgrown.
Figure 1. Inverted U-shaped function between level of arousal and performance
effectiveness. Note
that moderate arousal is associated with peak performance, and that extremely
low or high arousal
leads to poor performance.
Psychology of Lost 11
low moderate high
Performance
Arousal Level
optimum
drowsy panic
Fear of the woods. Several studies report that children and teens are frequently
afraid of the
woods, although the source of such fears may be varied (e.g., Kaplan, 1976) In
one study, children
were asked to name the “scary” places in and around the suburban area where they
lived, and
forested areas were second only to haunted houses in scariness (interestingly,
the same children
also indicated interest in visiting these woods, although they rarely went
there; Hart, 1979). Indeed,
much anecdotal evidence from many quarters supports the conclusion that most
children and many
adults have apprehensions about entering the forest, especially alone. It's
important to note, however,
that the woods themselves are rarely the stimulus for such fears, but are feared
for what objects or
experiences may be found there. That is, people don't fear clumps of trees so
much as the bears,
wild dogs, and other dangerous animals, as well as the darkness, the ghosts, and
the strangers
lurking there, no matter how unrealistic these fears may be.
Fear of getting lost. One of the oldest studies of fears, reported a century ago
by G. Stanley
Hall, revealed that the “dread of getting lost is common” in children and adults
alike (Hall, 1897).
The author described many examples of such fear, such as one woman who was
“haunted by the
thought of losing the points of the compass in some wood. . . accompanied by a
sickening
sensation.” More recent studies confirm that many people fear getting lost,
especially in wooded
environments. For children beyond the age of approximately four years of age,
such fear will be
exacerbated by numerous other fears, described above, with the result that the
child may become
terrified and nearly non-functional. It is common for lost children to hide from
searchers, to ignore
their calls, and to stand petrified at the approach of a helicopter — not simply
because they've been
taught to avoid strangers, as is often believed, but because every strange
stimulus under such
conditions is a source of terror.
Woods shock. There are various reports of high arousal having detrimental
effects on the
mental processes of lost persons, going back more than a century. For example, a
comment in the
1873 volume of Nature mentions a kind of woods “shock” experienced by West
Virginia hunters
who become disoriented, apparently affected their reasoning capacity and causing
them to “lose
their heads” (cited by Binet, 1894). Similarly, one anthropologist observed
members of an African
tribe who, having become disoriented, were “stricken with panic, and plunged
wildly into the bush”
(Howard & Templeton, 1979). A popular theme in search and rescue lore is seen in
stories of lost
persons who, in a state of shock, have walked trance-like past search parties,
or had to be chased
down and tackled by their rescuers. Such observations confirm that it is not
only the child or the
inexperienced outdoorsman who is vulnerable to the adverse effects of emotional
arousal. Indeed,
the extent of one's outdoor experience is not always a very good indicator as to
how rational
someone will behave upon becoming lost.
Strength in Numbers
One of the least studied aspects of lost person behavior is the possibility that
people act
differently when they're lost in the company of one or more companions than when
they're alone.
Psychology of Lost 12
As anywhere from one-third to one-half of lost person incidents are
multiple-subject searches, it
should be important indeed to know whether the number of persons in the party
should effect the
search plan. In my review of numerous multiple-subject searches in Nova Scotia,
I found that the
lost persons stayed together in all instances, and that they traveled about the
same distance as
comparable subjects lost alone. Unfortunately, there was no basis in this study
from which to draw
conclusions about differing emotional reactions to the experience of being lost.
Nevertheless, it is
my strong impression, from interviewing scores of lost persons soon after
rescue, that people lost
with companions are much less scared and considerably more rational during their
ordeal than are
people lost by themselves. This seems to be especially true for children of
school age, who almost
never show the same panic reaction when in groups than when alone. For example,
one late night
rescuer of four boy scouts lost in freezing weather was condescendingly informed
by one of the
12-year-olds, from the comfort of his sleeping bag, that the searcher should
just mark the direction
out of the woods so that the boys could go back to sleep and walk out in the
morning by
themselves. Fortunately, the searcher was not receptive to this suggestion.
An Illustrative Example:
Two Lost Children
In an attempt to integrate some of the ideas discussed in this chapter, I'll
describe a Nova
Scotia search for two children, a 13-year-old boy and a 9-year-old girl, lost
together in the vicinity
of their rural neighborhood. The month is November and the temperature hovers
near freezing. The
children, described by their parents as inseparable friends, are playing on the
edge of a forested area
across the street from the girl's house. The boy, named Jimmy, decides it would
be fun to stomp
down dead trees, and the girl, named Susan, joins in the game. Unfortunately,
their search for such
trees leads them increasingly further astray, until, just before nightfall, they
realize they are lost.
The children are extremely frightened. They fear “freezing to death,” and they
are afraid of
being attacked by “wild dogs” which they can hear barking in the distance (it’s
actually a junkyard
Doberman about a kilometer away). Both children are especially afraid of
becoming separated and
take special care to stay together. At first they try retracing their steps
(backtracking) by following
stomped trees, but there are many deadfalls in every direction and this tactic
proves useless. Then
they wander around for some time (random traveling), looking for some sign of
civilization,
particularly houses. Their wandering puts them in further danger, for they
stumble into a boggy
area and get wet. They hear a siren in the distance, but don't realize it's a
policeman trying to provide
a direction out of the woods. Indeed, it does not occur to them that a search
would be organized on
their behalf, apart from their parents, whom they know would be worried. While
Susan follows,
Jimmy climbs a hill (view enhancing) in order to scan the area for houses. When
this doesn't work,
he climbs several trees for the same purpose, with similar results. Eventually,
they settle down for
the night, trying to keep warm by hunkering inside their clothing. They do not
try to build a shelter
or to keep each other warm. Despite their friendship, they take no steps to
console each other or
Psychology of Lost 13
even to discuss their predicament. Indeed, there is markedly little social
interaction between them,
apart from their need to retain proximity to each other.
Although the night affords little sleep, particularly for Jimmy, the morning
brings renewed
effort to find their way out of the woods. Using the open area where they'd
spent the night as a
base, Jimmy tries a direction sampling strategy, venturing forth some short
distance, breaking more
trees in order to keep the base in view, then returning when visibility is no
longer possible. This
tactic also fails. He resorts to climbing trees again, and is up one tree, not
long after daylight, when
he hears someone calling in the distance. Believing it's his father (it is
actually a searcher), he
returns the call, and the children are rescued.
SUMMARY
In this chapter I've described the lost person as someone who is unable to
determine his
current position with respect to other, known locations, and has no effective
means for regaining his
orientation. It was proposed that an effort to describe the psychology of
becoming “lost” should
begin with an examination of the concept of being “found.” The discussion
revealed that
“knowing where you are”, on any given occasion, may mean anything from having
information
concerning one's exact geographical position, to merely knowing the right path
to travel in order to
get somewhere else. Indeed, for a child it may simply mean being in proximity to
someone who
takes responsibility for his or her location. It was suggested that one's
orientation is usually less
than perfect and often much less accurate than we believe it to be, but
sufficient for most wayfinding
purposes.
Our discussion of human navigational competence described wayfinding skills as
learned
rather than instinctive. For example, there is no good evidence for an innate
“sense of direction.”
The ability to orient oneself to geographical position is a learned skill, and
is perhaps best evidenced
in certain non-Western societies whose lifestyles require long-range navigation.
Research supports
the conclusion that wayfinding competence is determined by the individual's
ability to attend to the
appropriate environmental stimuli, such as landmarks indicating a change of
direction along a route,
and the ability to remember the course of the routes one has traveled. There is
an important
distinction between survey knowledge and route knowledge of a particular
environment. Survey
knowledge is maplike in that the person is able to accurately determine the
relative positions of
landmarks and connecting routes within the terrain. Such knowledge is sometimes
referred to as a
“mental map.” On the other hand, route knowledge is an acquired familiarity with
specific roads,
trails, or other pathways and being able to use such knowledge to travel between
locations. Such
knowledge does not require knowledge of direction or even distance between
locations, but rather
that the person merely stay on the correct route. It was proposed that people
sometimes
overestimate their knowledge of the spatial layout of an environment, perhaps
mistaking route
knowledge for accurate survey knowledge, which may make them vulnerable to
becoming “turned
around.”
Psychology of Lost 14
A comparison of adults and children revealed that children of school age and
younger may
have considerable difficulty constructing useful mental maps of their
environments. Moreover, it
was also suggested that they may lack meta-knowledge of their own wayfinding
performance. That
is, they may fail to monitor their knowledge of “where they are” in a continuing
fashion, and not
take steps to remember the course of a new route they are traveling. Mental
development typically
makes the grasp of survey knowledge possible at about eight or nine years, but
this discovery often
brings with it a fascination for the concept of a short cut, which is itself a
potential source of
disorientation.
A number of reorientation strategies were discussed, by which lost people
attempt to find
their way out of the woods. These strategies include: (1) random traveling, in
which the person
moves randomly through the woods, with no particular motivation except to find
safety, (2)
direction traveling, in which the lost person attempts to travel a specific
direction regardless of
terrain factors, (3) route sampling, in which the person tries out or “samples”
various routes
leading away from an intersection, (4) direction sampling, in which the person
travels short
distances in various directions leading away from a base or landmark, (5) view
enhancement, in
which the person climbs a hill or tree in an attempt to see landmarks in the
distance, or to determine
the layout of the land, (5) backtracking, in which the lost person attempts to
follow his own tracks
back to safety, (6) using folk wisdom, in which any of various adages or other
bits of wayfinding
advice are applied, and (7) staying put until searchers arrive.
Becoming lost is normally accompanied by high emotional arousal, which, if high
enough,
tends to interfere with mental functioning, specifically the application of
rational thought processes
toward solving the problem of getting reoriented. Fear of the woods and
especially fear of being
lost are common among children and adults alike. Even experienced outdoorsmen
may sometimes
react to being lost with an extreme form of fear termed “woods shock,” evidenced
as a nearly
complete loss of rational thought accompanied by an apparent inability to
recognize scenes or
landmarks normally familiar to them. However, there are indications that when
people are lost in
groups of two or more, their arousal levels may be somewhat lower and they may
behave in a much
more rational manner than when lost alone.
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